e_tehon e_手本

A digital practice book for Japanese art history: six modules on working with Japanese visual materials digitally, each one naming what the method does, why you would choose it, and what it cannot tell you.

Dr. Stephanie Santschi · Chair of East Asian Art History, University of Zurich
In development · modules 1–3 in classroom test, autumn 2026

An open woodblock-printed book. On the left page a snake coils through dayflower plants with blue petals; on the right a lizard approaches from the lower edge beneath two cursive kyōka, one on the snake and one on the lizard, each headed and signed.
Kitagawa Utamaro, Ehon mushi erabi (Picture Book of Selected Insects), compiled by Yadoya no Meshimori, snake and lizard among tsuyukusa. Edo: Tsutaya Jūzaburō, 1788. Lower volume, leaf 2 (marked 下ノ二). held by The British Museum licence CC BY-NC-SA 4.0 — not the licence of this site credit © The Trustees of the British Museum captured 2026-08-22

Early modern tehon taught learners to make things: how to hold the brush, how a form is built up, what to try next. They assumed you would work through them with materials in front of you. This is a practice book in that sense, for people whose materials are Japanese visual sources and whose workbench is a computer.

Japanese art history teaches close looking at objects, and rarely teaches building or changing the digital environments that increasingly stand between the researcher and those objects. The two are treated as different kinds of work, with different recognition. The result is digital projects that handle the technology well and the Japanese material poorly, and art-historical work that adopts digital tools without seeing what those tools do to the argument.

Each module takes a real research question, works a method end to end on open data, names the choice points, and says plainly where the method stops. You can swap the example data for your own at any step.

Where to begin

The modules run in a curricular order and almost nobody arrives with a curricular question. Start where your question is arranges them by what you are trying to do, and says plainly what is not here yet.

Who it is for

Three readers, arriving from different directions, and the modules are built to serve all three without asking anyone to start from nothing.

The two side-panels

Every module carries tabs in the margin, folded shut. Click one open when you want it.

The Japanese material covers what the sources require: that a designer signed under several names across a career, that Hokusai appears in a list as 北斎, ホクサイ or Hokousaï depending on who typed the record, that a print has four makers and the cataloguing convention names one.

The computational operation covers what each step decides. The assumption is not that computers are unfamiliar. It is that formal analysis conducted by machine makes commitments an art historian would otherwise make explicitly — what counts as the same thing, which differences are meaningless, what enters the corpus — and makes them silently, inside a line of code.

Open the one you need and leave the other shut. Nothing in the main text depends on either.

Asking the question

Every module opens with a question in the first person, before any method appears. That order is deliberate, and it is the thing this practice book most wants you to take away.

A computational method will answer whatever you ask it. It will also answer questions you did not mean to ask, in the same format, with the same confidence, and nothing in the output distinguishes the two. So the phrasing of the question is not a preliminary to the work. It decides what the work can find.

Watch what changes across three versions of one question.

The third question is longer and less comfortable. It also cannot be satisfied by a plausible-looking result, because it says in advance what would count as an answer and what would count as nothing. A question you can fail is the only kind worth putting to a machine.

This is why the modules are slow at the start. Naming what you want to know, in terms specific enough to be disappointed, is most of the method. The code is the easy part, and it comes after.

Reading this site

Three colours, one meaning each.

Everything else is ink on paper. Margin tabs are folded shut; open the one you need.

The modules

A curriculum, foundational to advanced. Each follows one thread of a design arc: observe the material, define the problem, work out an approach, build and test it, connect it to what exists, and publish it.

  1. module 01 · foundational

    Data literacy for Japanese datasets

    Names and lists: how to make a computer understand a list of Japanese terms — place names, artist names — when they are written three different ways.

    Empathise with the data. What does it actually contain, and what has already been decided for you? Open the module · about 60 minutes
  2. module 02 · intermediate

    Japanese images and metadata in art-historical research

    Museum and library records: how Japanese institutions describe their images, how to find that information, and what to make of it when four institutions disagree.

    Define the problem. What are you trying to find, and which database can answer it? Open the module · about 75 minutes
  3. module 03 · intermediate

    Spatial research design

    Maps and patterns: how placing Japanese works of art on a map reveals patterns, and what you can do with them. Ends on the harder question — where a print was seen from — using the participatory georeferencing built for Drawing from the Crowd.

    Ideate. From research question to pipeline, with the choice points named. Open the module · about 75 minutes
  4. module 04 · advanced

    Critical computer vision

    Distant viewing: how to teach a computer to look at images of Japanese artworks, what patterns this reveals, and how to read the model's blind spots as evidence. Draws on computer vision work in Drawing from the Crowd.

    Prototype and test. Try the method on your corpus and read the outputs as evidence, knowing of what. Open the module · draft · about 90 minutes
  5. module 05 · advanced

    Linked data

    How to connect your research to other people's, so that both can be reused. Worked on the RDF that Japanese institutions publish themselves — Japan Search and Web NDL Authorities — on Wikidata and what its rules will let you add, and on the vocabularies that can carry a contested claim.

    Integrate and iterate. Connect what you have built to what already exists, and refine. Open the module · draft · about 110 minutes
  6. module 06 · intermediate

    Display and the book

    What a book demands of a display tool, what viewers actually honour, and how to publish a small exhibition from a spreadsheet using open-source templates.

    Communicate. Publish what you built, and say what the arrangement decided. Open the module · draft · about 90 minutes

Modules run in a browser. There is nothing to install and no prior programming experience assumed. Each ships with cached example data, so it works when an institution's service does not.

Guides

Shorter pieces for a specific difficulty, outside the curricular sequence.

Cases

Worked examples that carry the argument further than a module can, using material where the record and the object disagree.

Japanese institutional RDF

Japan Search publishes its aggregated holdings as RDF and answers SPARQL queries; the National Diet Library publishes its authority file the same way. Both are built by institutions describing their own material on their own terms, which makes them the right place to see what a data model decides.

Module 5 works two of them: how Japan Search normalises who, when and where before you ever see a record, and what the coverage of an authority file tells you about the field it serves. It closes on ResearchSpace, built at the British Museum around the question these modules keep arriving at — how to publish a claim together with who asserted it and on what grounds.

The Great Picture Book of Everything

103 Hokusai drawings, made for an encyclopaedia that was never published, sold in Paris in 1948 and not publicly recorded again for seventy years. In June 2019 they reappeared at a Paris sale catalogued as the work of a pupil; a dealer bought them convinced otherwise, a curator agreed, and the British Museum acquired them in 2020.

The maker field therefore has a date on which it changed, an agent who changed it, and a basis — and the dating has moved since, from 1829 in the acquisition announcement to the 1820s–1840s on the exhibition page. The same institution, revising in public as research proceeded.

Module 2 runs the four checks against it. Module 5 asks what a data model can carry of any of it, and what happens to a seventy-year gap that has no field — working against Late Hokusai, a research instance holding this material across three institutions.

A date with no visible source

The recurring pattern behind these modules: a date recorded in many catalogues, descending from a single printed source, appearing on no surviving sheet, with dissent published in the literature that never reached the records.

The pattern is general. Worked cases from current research are held for publication and will be added here, with citations, once they appear.

Four checks on a catalogue record

Where did this field come from? A date in a museum record has a history. It was entered by someone, from something. Ask what that something was.

Does the object carry it? Printed books carry colophons, seals, censor marks, publisher's addresses. Check whether the claim appears on any surviving sheet.

Who else says it, and independently? Four catalogues agreeing means little when three copied the fourth.

Has anyone dissented? Published disagreement often sits in the literature without ever reaching the records.

Module 2 works the field audit that makes such divergences visible; module 5 shows why publishing the dissent alongside the date is harder than it should be.

Reading

About & citation

Dr. Stephanie Santschi is a Japanese art historian at the Chair of East Asian Art History, University of Zurich, working on early modern illustrated books and on the digital infrastructures through which they now reach readers.

e_tehon is developed openly. Modules 1–3 are tested in the classroom with the inaugural Ishibashi Foundation Graduate Programme at UZH in autumn 2026, and the platform is published in versions rather than maintained as a service: each release is fixed, dated and citable.

How to cite this

Santschi, Stephanie. e_tehon: A Digital Practice Book for
Japanese Art History. Version 0.1. Zurich: ThePrintLab, 2026.
https://digitalarthistory.theprintlab.org

A DOI is issued for each released version through Zenodo. Cite the version you used.

Licence

The exclusion matters in practice. The Utamaro opening on this page is CC BY-NC-SA 4.0, which permits neither commercial reuse nor relicensing. Anyone reusing this site commercially, as CC BY 4.0 otherwise allows, has to remove it. That constraint is stated here rather than left for someone to discover, which is the whole of what module 2 asks of a record.

日本語要旨

e_手本は、日本美術史をデジタル環境で研究するための実践的な手引きです。近世の手本が制作の手順を教えたように、ここでは資料をコンピュータで扱う手順を、五つのモジュールに分けて示します。各モジュールは実際の研究上の問いから始まり、公開データを用いて手法を最初から最後までたどり、選択の分かれ目を明示し、その手法に何ができないかを率直に述べます。

各モジュールには二種類の傍注があります。ひとつは日本の資料に不慣れな読者に向けて、絵師の複数の号や表記の揺れといった事柄を説明します。もうひとつはコンピュータに不慣れな読者に向けて、機械がその時点で何をしているのか、どこにその限界があるのかを説明します。

著者:ステファニー・サンチ(チューリッヒ大学東アジア美術史講座)。テキストはCC BY 4.0、コードはMITライセンス。日本語版は準備中です。

Elsewhere

Corrections and suggested terms are welcome through the repository issues.

Drawing from the Crowd: Mapping Japan's Historical Landscapes is the sibling project, a participatory georeferencing platform for ukiyo-e research.

The colours of this site are sampled from the opening above: the paper, the sap green of the leaves, the dayflower blue of the tsuyukusa, and the ochre of the lizard.